Technical artist – Game development – Colombia

Juan Diego Duarte Programming since 0 h and 0 minutes

Technical artist with 7+ years shipping games, immersive VR, and real-time applications in Unity. I work the full art-to-engine path — modeling, shaders, C#, URP — and use AI-assisted tools to iterate faster without sacrificing production quality.

0
Years shipping
Unity
3D · URP · C#
3D
3ds Max · Blender
TA
Shaders · pipelines · worlds

Selected reels

Environments, characters, and shipped game work. Play them here, or open any title on YouTube.

Homunculus Sandbox

Trailer — The Barnyard update. Fryos Studios.

Watch on YouTube

Enemy character presentation

Animation and character presentation. Fryos Studios.

Watch on YouTube

How I work

Technical artistry from first blockout to a build that holds on mobile, VR, and shipped platforms.

🧊

Environments

Worlds that play

Environment creation from concept to implementation, balancing visual storytelling with gameplay, lighting, and performance.

  • Unity Terrain
  • Light baking
  • LOD
🦴

Characters

Character systems & animation

Modular character systems and scalable armor customization in C#, wired through Animator and Timeline so VFX, audio, and animation stay production-ready.

  • Character systems
  • Animator
  • Timeline

Look

Shaders & particles

Shader Graph, HLSL, and particle systems for magical materials, atmospheric depth, and the extra layer that makes a scene feel alive.

  • URP
  • Shader Graph
  • VFX

Pipeline

Unity integration

Assets from 3ds Max, Blender, and Substance into Unity: clean topology, UVs, editor tools, and optimization across platforms.

  • C#
  • 3ds Max
  • Blender

Experience

7+ years developing and shipping games and real-time applications, including immersive 3D and VR.

  1. Oct 2025 — Present

    Lead Technical Artist & Unity Developer

    Fryos Studios · Remote

    Shader and rendering R&D in URP, asset pipeline standards for Blender / 3ds Max, editor automation, and mentoring on profiling and Git.

  2. Jun 2025 — Oct 2025

    Lead Technical Artist

    PLANET 316 · Remote

    TextMesh Pro synced to audio, Firebase data, responsive Unity UI, and App Store / Google Play deployment on Unity 6.

  3. Oct 2024 — May 2025

    Senior Technical Artist / Unity VR Developer

    Four Story Creative · Remote

    Photoreal VR scenes, Bakery light baking, LOD, rope physics in C#, and GPU/CPU profiling to reach standard VR FPS on device.

  4. Jan 2024 — Sep 2024

    Senior Unity Developer / Technical Artist

    Confidential client · Remote

    Custom mobile app from concept to release: Figma UI, SQLite, 30% memory reduction, and iOS / Android builds.

  5. Jun 2021 — Dec 2023

    Lead Technical Artist / Unity Developer

    Life Is the Game · Colombia

    Led technical art on Manikins: Relics and Tactics — shaders, character customization, artist direction, terrain, and VFX.

About

I turn complex requirements into scalable real-time experiences — artistic intent on one side, production constraints on the other.

Based in Colombia. B.Sc. in Systems Engineering from Universidad Autónoma de Bucaramanga (UNAB). I work in English and Spanish, usually inside Unity with artists, designers, and engineers.

The through-line is the same on games, VR training, and shipped mobile products: every shader, system, and environment has to meet the look and still run.

  • Unity 3D
  • C#
  • URP
  • Shader Graph
  • 3ds Max
  • Blender
  • Unreal Engine
  • Substance
  • VR
  • Mobile
  • Firebase
  • Performance profiling
  • Git

Let’s build the next world.

For technical art, Unity development, or a conversation about bringing a game to life.

jddiego.duarte@gmail.com

+57 315 530 1967

Unity 3D URP C# Shader Graph Blender VR 3ds Max Substance Painter